Camel

 


Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.


Armour Class7 [12]
Hit Dice2 (9hp)
Attacks1 × bite (1), 1 × hoof (1d4)
THAC018 [+1]
Movement150’ (50’)
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale7
AlignmentNeutral
XP20
Number Appearing0 (2d4)
Treasure TypeNone

  • Ill-tempered: Bite or kick creatures in their way, including owners.
  • Water: After drinking well, can survive 2 weeks without water.
  • Desert travel: Move at full speed through broken lands and deserts.
  • Carry loads: Up to 3,000 coins unencumbered; up to 6,000 at half speed.
  • Charge attacks: Are not possible, when mounted on a camel.

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