Camel
Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.
| Armour Class | 7 [12] |
|---|---|
| Hit Dice | 2 (9hp) |
| Attacks | 1 × bite (1), 1 × hoof (1d4) |
| THAC0 | 18 [+1] |
| Movement | 150’ (50’) |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 7 |
| Alignment | Neutral |
| XP | 20 |
| Number Appearing | 0 (2d4) |
| Treasure Type | None |
- Ill-tempered: Bite or kick creatures in their way, including owners.
- Water: After drinking well, can survive 2 weeks without water.
- Desert travel: Move at full speed through broken lands and deserts.
- Carry loads: Up to 3,000 coins unencumbered; up to 6,000 at half speed.
- Charge attacks: Are not possible, when mounted on a camel.
