Buccaneer


 

Sailors who make a living by raiding coastal settlements and robbing other ships. Typically ply rivers, lakes, and coastal waters; occasionally oceans.


Armour Class7 [12] or 5 [14]
Hit Dice1 (4hp)
Attacks1 × weapon (1d6 or by weapon)
THAC019 [0]
Movement120’ (40’)
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale6
AlignmentNeutral
XP10
Number Appearing0 (see below)
Treasure TypeA

  • Ships and crew: Depends where encountered. Rivers or lakes: 1d8 river boats (1d2 × 10 buccaneers each); coastal waters: 1d6 small galleys (1d3+1 × 10 buccaneers each); any: 1d4 longships (1d3+2 × 10 buccaneers each); ocean: 1d3 small warships (1d5+3 × 10 buccaneers each). (See Water Vessels for details on ships.)
  • Arms: 60% of group have: leather armour, sword; 30% have: leather armour, sword, crossbow; 10% have: chainmail, sword, crossbow.
  • Leaders and captains: For every 30 buccaneers, there is a 4th level fighter. Each ship has a captain (7th level fighter).
  • Fleet commander: 9th level fighter. 30% chance of a magic-user (level 1d2 + 9); 25% chance of a cleric (8th level).
  • Treasure: Divided between vessels. Instead of carrying aboard, may have a map to where it is buried.
  • Havens: Lawless, fortified, coastal towns may act as a haven for buccaneers and pirates.

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